Also we are working daily on improving Webgl, just because it's like this today, doesn't mean it will be forever like this. It takes time to fix stuff, in codes, multiple testings to see did it actually fix a thing, if it isn't, then another look into codes and searching for it and finding what went wrong. I wish it's different and way faster, but sadly it's not how things works.
Next big fix gonna be delay and improving it, but we can't do it over one night, plus include all old bugs that FRG didn't really bother to fix such as visual display of weapon.
Also from what I could see, when something is fixed no one says a word, but when something is wrong, constant repeating how it's wrong and how bad it is. Good to mention if problem exists so it can be reported and fixed, but imagine reading constantly how bad it is and to be brutal honest here, if I'm a dev and read it, would feel bad about my work on it and dropped down with mood and will to work any further on it.