Suggestions

I don’t really know anything about steam or greenlit, lol.

2 Likes

steam is more like a client for all the games to play on one account or 3rd party accounts, here is an example, if you like overwatch for battle.net, you buy the game, play it on another device and you still own it and can play it, steam is like that too except you can play any game from any company on one app on the computer,

Oh, thanks for the info :wink:!

hahahha first that came on my mind is…
‘imagine hearing Hecktores screming on mic in frekaing 2am TEAM CAP TEAM NOOB WHY DONT U CAP CAAAAAAAAAAAAAAAAAAAAAAAAAAAP TEAM’

worst idea ever, the rest is fine and woul be nice to have it in the game. there are no hackers and in case they appear, gonna be banned right away. voting for kicking is not alright because players would kick good players because they dont like being killed/losing the game

3 Likes

HAHAHAHAHA gosh, Rip cuz’ a cancer in his ears.

A teech! i neeed a tech!

3 Likes

Funnyy

Tangential
AKA Tangential Engineer, Tangential Specialist, Paratech, Esoteric Specialist

Class Basis: Utilizes a wide range of highly advanced and esoteric technologies and devices. Utility Class. Specializes in manipulating the enviorment. High mobility is key. Jet pack is medicore, and land speed is on par with most utility classes.


Weapon 1: Twin Special Forces Offensensive Pistols.

  • High Kinetic-Lighting damage
  • Alt-Click to lock-on
  • Medium Fire rate, Moderate Range
  • Design is based off of Heckler & Koch USSOCOM

Weapon 2: Tangential Multitool

  • Medium Kinetic-Lightning damage
  • Alt-Click to lock-on
  • Fast Fire Rate, Melee
  • Press R to toggle a useable Tangential technology

Ability 1 (Ultimate): Access Tangential Technology.

This will bring up a selectable screen of various technologies, some of which are passive, and some of which are active. Upon the completion of a 30 second cooldown, the Tangential will be able to select a technology to activate. Each time he opens this menue before dieing, he may equip one more passive technology, capping at 5. Once he reaches this cap, he may switch these out upon the completion of the 30 second cooldown. In addition to selecting 5 passive technologies he may select 1 active technology, and may toggle the use of this technology by using the Tangential Mutitool. Upon dieing, the Tangential is reverted to one slot, and must regain the other 5.

Possible technologies:

Line of sight teleportation (A)
Spectral Optics §
Side switch (A) (Target one subject, that subject will temporarily swtich teams.)
Health Aura §
Curse (A) (Halve the health a of an enemy)

Post more if you’re interested.

Ability 2 (Melee): Cleanse

Removes Debuffs and heals a small amount of health.

Bomb: Spatio-Temporal Disruptor

Bomb deals large amounts of damage and freezes the target in place.

If this hero gets created, I’d like to get it for free.

2 Likes

:dizzy_face::flushed::scream:

I don’t understand.

Hi, so a few ideas for increasing the retention of new players.
These are a few things that I feel sort of shoot guests and newbies in the foot, in a manner of speaking, and addressing them should hopefully make people more likely to come back to play again, ultimately resulting in more ad revenue/in game purchases.

  • Remove the ‘kills to unlock abilities’ for free classes.

  • It can be difficult for new players to get kills and assists, particularly when they only have some of their abilities and are playing against more experienced players with everything already unlocked.

  • Allow guests to have access to the standard class rotation.

  • As it stands, I believe they don’t get access to the advanced class currently in rotation. This is poorly documented, and I really don’t see the reason for it - The main incentive for registering is to save your progress.

  • Speed up the free class rotation.
    * I believe it currently takes a week for the classes to rotate.

  • A faster rotation would provide an incentive for players to return day after day, offering them a different experience each time rather than being stuck with the same choices for a week. It’s be easy for them to grow bored and find another game/something else to do during that time.

I believe that these changes should be relatively easy to implement for the impact they would have on the health of the game, particularly compared to more intensive work such as addressing balance issues or fixing bugs.

6 Likes

I do agree, except maybe class rotation to be faster, for simple reasons. Game has only 10 classes.If it swaps fast, I really don’t see a point of buying classes. Unless player wants to play 24/7 one class. For me it’s a sword with 2 sides. If they have fast rotation, they gonna get bored anyways, since no real goal like ‘imma play more to save for Assassin’ and instead of that ‘ill log in tomorrow to see is Assassin free, if it’s not, i’ll come back next day’. If game counts 25-30 classes, that would be ok, but even MOBAs, who got really a lot of different heroes, hold 1 full week rotation, with difference that they put 4-5 heroes on rotation (and u still can get in rotations the ones u already have).

Other issue is how game takes time to learn about it (made some big post on General discussion so u can take a look there) and the biggest problem is how new players don’t even bother to read controls.

2 Likes

Play more to save for Assassin is so me :smiley:

I think all have been in that situation when we saved for some class x’D
‘ok i bought Tank, I should save for a Commando now’ loool good times

2 Likes

Idea: Last man standing server

Create one server that is meant for competitive games, where at the End of the round a certain number of people with the lowest score get kicked and can’t rejoin within the next X minutes.

I don’t know what the current progress on more competitive modes / leaderboards ect. is but neverthelesss I would like to suggest this small competitve gameplay mode that would be easy to implement, in my opinion.

Currently, most of the time when a server is full, you will have about 2-4 good, competitive players and about 6-8 “guests” or beginners, this is sometimes a bit frustrating because good player effectively play 1v1 or 2v2 and the beginners can’t really learn how to play because they get killed if they get in the way.

I suggest we solve this with one or maybe two servers marked as “competitve” with the rules mentioned above.

The only problem I see is that right now there is no real score system and if we rank the players purely by kills, people wouldn’t want to play support classes. Ideally there would be a score system that takes into account kills, game objectives, amount healed, damage absorbed (with shield) ect.

What do you guys think?

2 Likes

To get around that difficult scoring question, it could be implemented so that only players of the losing team get kicked, this would at least somewhat ecourage players picking a winning strategy, instead of just going for kills.

Of course teams would still be shuffled after each round to avoid some players getting to stay on the server purely by having a few very good team members.

this not cool so good bye everyone

How do u create ur own private server?
Is that possible?

Nope.

Dang

I Havnt read much of the other suggestions, but what i do suggest is a Free For All (FFA) map of 12-14 players (would start at 6). The way i would rank people in this gamemode would be by thei kill/death ratio and i would reward players the following way.
Ex: 8 players in the map when timer ends… first player gets 800 z-cash, second gets 700 z-cash, 8th gets 100 (others get the corresponding amount to their ranking). If 12 players then first gets 1200 second 1100 etc. This way battles will be very interesting and it will be good money for the economy since as of for now, getting simply 1 upgrade on 1 character to max is about 2200 wins (13200 game wins for 1 maxed character) wich is in my opinion way too much for how little the upgrades benefit to the player. I Cant even max my first character so how could i think of having more than 1 char?.
Another suggestion is to give money depending on how many kills people do in a game. Ex sometimes i do 20 kills+ in a game but get 10 xp and 100 z-cash vs sometimes i can simply play slowly, watching tv and win the same rewards when im on a winning team. I Hope something gets made to make the economy slightly better :slight_smile:

2 Likes
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