Old patch notes

May 9, 2012

May 12, 2012

May 23, 2012

May 25, 2012

June 1, 2012

June 14, 2012

June 18, 2012 Moon base released.

June 22, 2012 Team chat.

June 25, 2012

July 10, 2012 Armory.

July 16, 2012

July 27, 2012 (Update 11, take 1) Tech’s kick removed, change team feature.

July 31, 2012 (Update 11, take 2) Tech’s kick removed, change team feature.

August 1, 2012 (Update 11, take 3) Tech’s kick removed, change team feature.

September 14, 2012 Training Arena, new ranks: Private First Class, Captain, Major, Colonel, General.

September 22, 2012

December 1, 2012 Implementation of gen.2 classes.

December 7, 2012

December 21, 2012 Lab removed.

January 3, 2013 Scout’s haze bomb fixed (was making the game very laggy).

January 11, 2013

January 25, 2013

January 17, 2013 Implementation of bots in Training Arena (I remember there were some bots in Shuttle as well).

April 25, 2013 Performance update (game completely rebuilt), sliding implemented, damage
indicator and elevators removed.

April 26, 2013

May 3, 2013

May 14, 2013

June 5, 2013

June 12, 2013 First upgrade system.

June 20, 2013 STO Gunner suit, Randall Memorial Shocker suit.

July 2, 2013 Anvil Tank suit and Odin Blaster suit, lft rooms.

July 5, 2013 Results of the special event.

June 11, 2014 (Patch 2.0) Marshal, new upgrade system, space station, bomber.

June 13, 2014 (Patch 2.0.1)

October 29, 2014 Commando, requisition system, adjustable width of team-colored outlines.

November 7, 2014

November 13, 2014

November 26, 2014

January 9, 2015 /report, /kick

January 22, 2015

February 6, 2015 Cookie armor, cookie jar, bug fix for the /mute feature.

March 6, 2015 Tutorial map.

April 1, 2015

Then came the huge gap.

We need this back for the actual noobs. These days are just good spamming players or really bad players. Or make the bots seeable only by low ranks.[quote=“jazzydaddy888, post:1, topic:3866”]
/mute feature.
[/quote]

Thank FRG so much for this.

To nerf assassin reduce its maximum jump height.

Make commando unable to capture while on its Q.

Disagree. Why would commando be the only one who is not able to cap?
But anyways, no one captures so… xD

That was in the beginning of 2013 (almost 4 years ago). Xy’s immediately saw the problem with tank. Nonetheless, I’ve always seen sliding as an “ergonomic improvement”. I don’t miss bunny hops.

The mute feature is great, but it’s not perfect (it doesn’t remember people you put on your list).

@InvisibleKiller786 Btw, while I was skimming through the 160ish pages of posts, I think I saw 2 of your farewell threads. Glad to see you’re still here. :wink:

I understand your logic about commando that should not be able to cap while using Q, but I never saw that as a problem (but Q is indeed a problem).

Same, good to see you still around bub.:relaxed:

Assassin’s jump height is fine for me, what I want to nerf on assassin is to make them unable to charge their jetpack while sliding.

Why?

im thinking after the old beta update assasin jump was reduced

wow well done for that, u must be a moderator jazz

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Ya, once when u change the room, person is unmuted, which is really bad.

What do u guys think about some option in settings like hide entire chat and kill feed? Like u can enable and disable it whenever u want.

I’ve asked FRG many times a “kill chat” feature. +1

@mrocking Ty bro! I had a couple hours free yesterday, and i thought “Why not?”. I have been thinking about it for a long time.

I personally don’t mind it and in pro matches can be helpfull (at least in other games), but since FFT has way longer kill feed, prob many would like to hide it instead. Same goes for chat (I had to read it, but if I’m a regular player, might would disable it)

Yes we need /mute all.
To make MORE $$$ have permanent buy-able chat colors for a few slugs each. We wouldn’t need to use <#FFF123> each time.

Actually wouldn’t be bad to unlock color with each rank, Like Mar red, G5 blue, G4 green, G3 yellow, w/e colors.

Mods poop brown with yellow :L

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