I'm going to give an overview of the game and the latest update again just like I did the last time, however, I'm going to address some other issues and points that I consider important or at the very least worth mentioning.
Before I start, I want to actually mention that I've played this game since the last year or so and I am amazed at the progress made from that point onward.
1.- Missing rewards: first of all, I would like to mention that I don't know if it's a bug or this was actually intended, but I have totally lost the skins for my weapons and characters prior to this update. I have to consider that this is a bug because in case it isn't I just don't see the point of taking away the rewards of those players who actually played since the very beginning. I don't actually mind if you take the seasonal skins (Xmas skins) away, but the rest of them should have been successfully transferred along with all the progress made beforehand.
2.- Currency changes: the system is great, neat. I actually approve this way of rewarding players based purely in RNG. Now, there are two main points I'd like to get across clearly:
This "kinda" goes with the first point I made about missing rewards, but what happened to the points? I had lots of them saved for future changes or updates and our points have been taken away without mercy. I understand that the new system doesn't support that kind of rewards, but I feel deep inside that we should have been rewarded in any way, shape or form for all those points we had. I don't know, maybe we should have been given extra loot boxes or we could have chosen a skin of our preference? If something of that sort happens again, please take into consideration the time spent of your players.
The prices for buying a loot box are too high. Maybe I am speaking too soon, but the thing is that I have been playing for 2 days and I have completed my daily quests (Which I'll talk about later on, don't worry) and each mission gave me 50 coins. The problem arises when I see that I actually need 300 coins to buy 1 loot box. If we are rewarded so little per day we are never going to have another chance of testing our luck with this new system. Think about it, assuming we play every day and we successfully complete the daily quests we'll have only one attempt to open a loot box every 144 hours (6 days), that's insane! This isn't even a daily log reward system, you're actually asking for active and concrete tasks, let us be rewarded more than that or greatly lower the prices, I for one value my time more than this, grant us that much dignity.
3.- Best Player / MVP: Allow me to say that I was blown the f*** away by this, I loved it. To be honest, I don't have any particular issue or problem with this addition, but I'd like to make some notes and remarks regarding this subject.
What exactly determines who's the MVP? I'm just saying this because I feel like sometimes this is not accurate at all and I have come to the conclusion that the best player under the game's logic is that player who has gotten more points than the rest of players in that same match. While I'm partially "ok" with that idea, I don't think it's fair at all. You see, I don't know if that happens to more players but I often kill my enemies too fast when I'm hunting and that gives me 2 points, so in an hypothetical scenario where I have killed 3 players I would get 6 points but the numbers of points rewarded increases exponentially when the time passes, so the longer it takes you to kill a player the more points you get and if for example my team kills the last prop after 3 minutes he would be rewarded with 7 points and that will grant him better chances for getting the top score. This is a blatant contradiction, why are we rewarded for being bad at our "job"? It should be exactly the opposite, the faster you kill the more points you get.
-Reward the best player of the round. Yes, that's it. This would actually solve the problem with the daily quest system I addressed earlier. I know you wanted to approach Overwatch's style and you wanted to showoff... something, but there at the very least I can see the "play of the game" and what led that player to get to that moment. Here we get nothing from that "Best Player", we don't even know why that user is a best player. Just give us 10 or 25 coins per "best player" situation, or perhaps a chance to get a loot box directly? That would be awesome.
4.- EXP System: I literally don't understand why this is here, but it is, so... ho...ray! (?) Now seriously, why is this here? What do we get for leveling up? It's ok to see the number of times we leveled up, it actually has helped me out to catch the attention of those registered players who have played for a long time already and I can be more carefull whenever I see that lv 25 player chasing the entire room around, but besides that, what's the point? I legitimately don't get it. I mean, I get it, should show off someone's progression in the game... but realistically, what progress can be made in the game? There's nothing beside cosmetics. Whatever, I guess it doesn't hurt anyone and some people actually like it for bragging purposes, so I guess it's alright.
5.- New map: Wonderful, absolutely delighted with it. That was indeed a really good job. Now, for better and future map references, I'd like to point out some things that could be improved in order to achieve a better experience during the game.
- Try to not create rooms like this one below.
The reason behind it is quite simple, it's location and the items it contains are totally disadvantageous. There's nothing in that room, it's a dead end. After so many games in that map and I still have not found a use and I've also never seen anyone hide in there, it's a waste of space. It could have been designed better or it could have contained an item that gave an advantage to the props, anything really.
- Don't add so much distance in the bathrooms.
Why? because it puts again the props in a disadvantage. From that far away, as a hunter, I can react so quickly in case there's a prop disguised as a toilet that it's not even fair. You know what could have been amazing? Instead of putting 2 bathrooms separated with the same model you could have created only 1 mega big bathroom with more items to use as camos.
6.- Misc. There are bugs to be found and fixed, we know this. The weapons should get a bit more of love. The props should have something to their advantage, right now the hunters have the upper hand and it's easier to play. The rarity of some skins and poses should be tweaked, some are far more epic than others and their rarity seems to be switched. You have to, and I repeat, you have to add an ignore or mute command. Auto-balance should happen at the end of each round, not each game. Some hitboxes are broken. Latency problems are still there.
And last but not least, the award to the most innovating, beautiful, amazing and wonderful addition within this updade goes tooo....
That's simply magnificent. Good job there, can't wait for those aprox. 720 hours of continuous gameplay to get this pose. Bravo. +1 to this pose, much love, so wow.